Applied Gamification Using Virtual Escape Rooms: Case studies in Entrepreneurial and Anatomy Classes
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Abstract
Gamification can be applied to a wide spectrum of contexts and disciplines, to provide a rich and experiential learning opportunity for multiple cohorts of students. Escape rooms have potential as an enjoyable and challenging collaborative learning environment, but they require extensive organisation and resources. The use of Google Forms to create a virtual escape room addresses these difficulties but provides a comparable cooperative experience. This paper presents the experiences and recommendations of educators in two third level institutions that implemented Google Form-based virtual escape rooms during the COVID-19 pandemic.
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