LYONS, R.; SWEENEY, E. M.; LYNCH, C. Applied Gamification Using Virtual Escape Rooms: Case studies in Entrepreneurial and Anatomy Classes. Irish Journal of Technology Enhanced Learning, [S. l.], v. 7, n. 1, p. 36–47, 2023. DOI: 10.22554/ijtel.v7i1.103. Disponível em: https://journal.ilta.ie/index.php/telji/article/view/103. Acesso em: 14 jul. 2024.